Pool

Pool_Elaborate_Skin

Prototype using metal border skin

The pool prototype was an exercise to get a feeling of how much it would take (time and people) to get a very simple playable version running. It was developed with Unity in three days by me and an artist.

PLAY PROTO

Since the objective was to have a visually appealing, albeit simple, version of the game, gameplay is very basic: hold the red button to charge the cuestick, get balls inside the holes, the score for striped and whole balls gets added to the scoreboard.

PoolProto_WIP

For the visual part, there are four selectable skins using the bottom-left button, since part of the prototype was to see whether skins made a difference and could be appealing for a potential player. The game had dynamic shadows, but quality and performance on mobile phones was not great so they were faked using a simple circle sprite for the balls, and with Unity’s Beast lightmapper we baked shadows for the table on the floor and table itself. Only the cuestick itself uses dynamic shadows.

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